Dragon's Lair
Cinematronics Inc., 1983, pp. 6-9
Part III: REVISED GAME OPTIONS (To be used with games containing
Revision A, B, C, or D PROMS)
The following game options are controlled by Dip Switches 1
and 2 on the main CPU board:
I. Attract Mode and Joystick Sound
II. Number of Coins Required for One Credit
III. Number of Dirks per Credit and Length of Play
IV. Playtest and Diagnostic
V. Difficulty Level
VI. Pay-As-You-Go Play
Some options are controlled by individual switch settings, others
by combinations of switch settings. Points B0 through B7, marked
in white on the PC board, correspond to switches 1 through 8
respectively on Dip Switch 1. Points A0 through A7 correspond to
switches 1 through 8 respectively on Dip switch 2. BEFORE ADJUSTING
SWITCHES, TURN POWER OFF AND UNPLUG POWER CORD.
A. ATTRACT MODE AND JOYSTICK SOUND
POINT POSITION FUNCTION
-------------------------------------------------------------
B0 OFF Sound on every 8th attract mode sequence.
B1 OFF No sound during attract mode sequences.
B3 OFF Joystick feedback sound on.
-------------------------------------------------------------
B. NUMBER OF COINS REQUIRED FOR ONE CREDIT
NOTE: one credit = one game
SWITCH COMBINATION
------------------| NUMBER OF COINS REQUIRED
A1 A0 | FOR ONE CREDIT
----------------------------------------------------
ON ON 2
ON OFF 3
OFF ON 4
OFF OFF Not used.
----------------------------------------------------
C. NUMBER OF DIRKS PER CREDIT and LENGTH OF PLAY
POINT POSITION NUMBER OF DIRKS PER CREDIT
---------------------------------------------------------
A5 ON 3
A5 OFF 5
B2 OFF Unlimited Dirks for testing purposes.
A4 OFF 2 credits at all times/free play.
---------------------------------------------------------
D. PLAYTEST AND DIAGNOSTIC
POINT POSITION FUNCTION
---------------------------------------------------------------------
A3 OFF Playtest Switch for engineering use.
A7 First ON, Diagnostics. To run diagnostics, set A7 to the
then OFF. ON position, and power up the game. Wait until
you hear two beeps. The second beep indicates
that the disc player has been initialized. After
the second beep, turn A7 to OFF, and run
diagnostics. To rerun diagnostics, press the
RESET button, Sw 3 on the PC board.
---------------------------------------------------------------------
E. GAME DIFFICULTY LEVELS
SWITCH COMBINATION
----------------------|
A2 B4 B7 | DIFFICULTY LEVEL
--------------------------------------------------------------
ON/OFF ON/OFF OFF Easy.
ON OFF ON Difficulty is dependent upon
player's ability. Easy at
the onset of every game, play
automatically increases in
difficulty when a player survives
9 consecutive sequences of
challenges.
ON ON ON Difficulty is dependent upon
player's ability. Easy at the
onset of every game, play
automatically increases in
difficulty when a player survives
5 consecutive sequences of
challenges.
--------------------------------------------------------------
F. PAY-AS-YOU-GO PLAY OPTIONS
SWITCH COMBINATION
-------------------------------------|
A0 A1 A6 B5 B7 | OPTION
------------------------------------------------------------------------
ON/OFF ON/OFF ON ON/OFF ON/OFF Pay-as-you-go setting is
off. A specific number
of coins must be deposited
before game play begins.
Game then plays from start
to finish without inter-
ruptions.
ON ON OFF ON ON Game play stops once, 2/3
of the way to the dragon's
lair. At this time, the
player must deposit more
money if he wishes to continue.
After the required amount of
money is deposited, play
resumes from the interruption
point.
If the player has less than
three Dirks at the point of
interruption, he receives
one additional Dirk when play
resumes.
In this option, the game ends
when the player finishes the
dragon's lair sequence.
-------------------------------
ON ON OFF ON OFF Game play stops once, 2/3 of
the way to the dragon's lair.
At this time, the player must
deposit more money if he wishes
to continue. After the required
amount of money is deposited,
play resumes at the interruption
point.
The player receives no
additional Dirks in this option.
The game ends when the player
finishes he dragon's lair
sequence.
--------------------------------
ON ON OFF OFF ON Game play stops at three regular
intervals. At each pause, the
player must deposit more money
if he wishes to continue. After
the required amount of money
is deposited, play resumes at
the interruption point.
If the player has less than 3
Dirks at the point of interrup-
tion, he receives one
additional Dirk when play
resumes.
In this option, the game does
not end after the dragon's lair
sequence. Instead, after the
dragon's lair sequence, the
player must deposit additional
coins to prolong play. Play
begins again at the first
sequence. (No extra
Dirks are awarded after the
dragon's lair sequence).
--------------------------------
ON ON OFF OFF OFF Game play stops at three regular
intervals. At these times, the
player must deposit more money
if he wishes to continue. After
the required amount of money is
deposited, play resumes at the
interruption point.
In this option, the player
receives no additional Dirks at
any time.
The game does not end after the
dragon's lair sequence. Instead,
after the dragon's lair seauence,
the player may deposit additional
coins to prolong play. Play be-
gins again at the first sequence.
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