MikesArcade.com Coin-op Video Arcade Technical Information Archive
  Home  |  Repair Logs  |  Game Manuals  |  Monitor Manuals  |  Online Store  |  Links  |  Contact Us
Technical Info
  Repair Logs
  Pacman fixes
  Manuals & Schematics
  Monitor Manuals
  Nintendo Game List
  Nintendo Joysticks
  Nintendo Buttons
  Data I/O Promlink 6.10
Spies Wiretap Archives
  Coin-op Video Game List
  Game Conversions
  The Mixed Bag
  PCB Pinouts and DIPs
PDF Game Artwork
  Coin door inserts, etc.
  Instructions cards
  Operation Sheets
  Control Panel & Bezels
Jukebox
  Title Strip Creator
Tutorials
  Component markings...
  Crating a game
  Build your own cabinet
Board Upgrades
  Double Donkey Kong
Wanted
  Items I'm looking for
Miscellaneous
  Links
  Contact Us
Certifications
  Valid HTML 4.01!
 
                    Asteroids Error Codes

 RAM Failure is indicated by a sequence of from 1 to 6 tones.
 A low-frequency tone is heard for each good RAM chip.  A much
 lower frequency is heard for a  failing RAM chip.  The sequence
 stops with the last failing RAM chip.  To restart the sequence,
 press the Reset pushbutton on the game PCB or set the self-test
 switch to off, then again to the ON position.  Identify the bad
 RAM chip with the table below.  Example:  Three tones, then
 a tone of much lower frequency indicates failure of RAM chip R4.

    Tone     RAM Chip Location
   ----------------------------
      1            D2
      2            E2
      3            M4
      4            R4
      5            N4
      6            P4

 ROM/PROM Failure is indicated by two columns or lines of numbers
 in the upper left-hand corner of the display.  The number in the
 left column or first line indicates the failing ROM/PROM chip(s).
 Identify the bad ROM/PROM with the table below.
 The number in the right column or second line indicates the
 failing data bit of the failing ROM/PROM.  Identify the bad bit
 with the second table below.  If more than one bit is failing,
 the displayed number(s) are hexadecimal combinations of the
 numbers shown below.  Examples:
       1) If bits D2 and D3 fail, C is displayed.
       2) If bits D2, D3 and D7 fail, 8C is displayed.
       3) If bits D4 and D5 fail, 30 is displayed.
       4) If bits D1, D3, D5 and D6 fail, 6A is displayed.

   Displayed No.       Failing ROM/PROM
  -----------------------------------------------------
                 -05 & -06 PCB       -03 & -04 PCB

        0            N/P3          N/P3  K4,L4
        1            N/P3          N/P3  K4,L4

        2             J2            F1   F2,L1   F2,H1
        3             J2            F1   F2,L1   L2,L1

        4             H2           D/E1  H2,J1   H2,J1
        5             H2           D/E1  H2,J1   M2,M1

        6            E/F2           C1   K1,J2   J2,K1
        7            E/F2           C1   K1,J2   N2,N1

   Displayed No.     Failing Bit
  -------------------------------
         1               D0
         2               D1
         4               D2
         8               D3
        10               D4
        20               D5
        40               D6
        80               D7


   RAMSEL signal failure is indicated by a BANK ERROR or
   PAGE SELECT ERROR message at lower middle of display.

 


Home  |  Online Store  |  Repair Logs  |  Manuals and Schematics  |  Monitor Manuals  |  Component Markings  |  Links

All Content Copyright © 2000-2024 by MikesArcade.com