Nintendo Classic
Donkey Kong, Donkey Kong Jr, Donkey Kong 3 Mario Bros, Popeye
Parts Side | | | Solder Side |
|
|
|
|
GND |
1 |
A |
GND |
GND |
2 |
B |
GND |
+5 VDC |
3 |
C |
+5 VDC |
+5 VDC |
4 |
D |
+5 VDC |
+12 VDC |
5 |
E |
+12 VDC |
-5 VDC |
6 |
F |
-5 VDC |
Coin 2 |
7 |
H |
Coin 1 |
P2 Start |
8 |
J |
P1 Start |
P2 Right |
9 |
K |
P1 Right |
P2 Left |
10 |
L |
P1 Left |
P2 Up |
11 |
M |
P1 Up |
P2 Down |
12 |
N |
P1 Down |
P2 Button 1 |
13 |
P |
P1 Button 1 |
|
14 |
R |
|
Coin Meter 2 (Mario Bros) |
15 |
S |
Service |
GND |
16 |
T |
GND |
Video GREEN |
17 |
U |
Video RED |
SYNC (Negative) |
18 |
V |
Video BLUE |
(Speaker +)* |
19 |
W |
Unamplified Audio |
+24 for counter |
20 |
X |
Coin Meter |
GND |
21 |
Y |
GND |
GND |
22 |
Z |
GND |
NOTE: Nintendo 2-board sets that use this pinout
require a 10-pin Rainbow Cable to supply power
from the CPU pcb to the VID pcb.
Popeye only uses the +5 and the +24 for the coin counter.
* Speaker connection is for bootleg DKJr 2-board sets
with an audio amplifier already installed on the board.
Also on bootlegs, you do not need to invert the video.
|