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From dholcomb@microsoft.com Tue Dec 13 22:30:30 1994
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From: David Holcomb <dholcomb@microsoft.com>
To: holcomb@halcyon.com
Date: Tue, 13 Dec 94 22:26:33 -0400 
Subject: Quick-reference pinouts
Status: OR

From: a908570@server1.tiuk.ti.com (John Keay)
Newsgroups: rec.games.video.arcade.collecting
Subject: Compact pinout info (LONGISH)
Date: 7 Sep 1994 17:09:56 GMT

Here is the compressed pinout info I posted some months
ago again. It has been updated and I've included coin
counter info in addition to power, sound and video
this time.

Last time I posted it some of the new lines got removed
by something, you'll need to edit them back in yourselves if
they go missing again 'cos it makes it even harder to
read than it already is.

Anyway here it is. "Share and enjoy".

Regards, John.

---------------------------------------------------------

The infomation below is intended as a quick reference to
be used when trying to figure out the identity of a mystery
board.

I feel it's important that you know how the info is generated
as it has a bearing on how to use it. The info is generated
directly from pinout info (most of which is available via ftp
from wiretap.spies.com) using pattern matches etc. So this
means that it has not been checked and my not be 100% accurate.
The idea is you look down the list and if the board you
have in your hand looks like a match then you know
which pinout to pull from wiretap for more info.

The pin descriptions take the form of 2 lines, one is the
parts side and one is the solder side (parts is usually
the top but not always!). If you find any errors send
them to me at john@keay.demon.co.uk or keay@tiuk.ti.com
and I'll fix them next time the info is sent out.

-------- The symbol key -------
0   GND               H   Hsync
+   +5                V   Vsync
2   +12               S   Csync
N   -12               <   Speaker
-   -5                A   Audio
R   Red               X   Key
G   Green             =   Coin cntr
B   Blue
-------------------------------

....X......00<2+++                        :       (17) :Rygar
....X......00<2+++

00002..0+.....R...                       :       (18) :CrazyKong
000.2..0+......BGS

2<........==BS.00+                       :       (18) :Frogger
-<..........GR.00+

2<........==BS.00+                       :       (18) :KONAMI
-<..........GR.00+

000<2X..+.....R...                       :       (18) :Phoenix
00002X..+......BGS

...........000A2.++                       :       (18) :TEHKAN
...........000A2.++

0+2<...0..00000..0RB+0                   :       (22) :1942.2
0+2<..............SG+0

0+.=A.....0...........                   :       (22) :Asteroids
0+.=A=..........00..+0

0+.=A.....0...........                   :       (22) :AsteroidsDeluxe
0+.=A=..........00..+0

00+-.=.........GS<2.00                   :       (22) :Bagman
00+-..........0RB.2.00

000...........GS.++2<0                   :       (22) :BankPanic
00..........==RB.++2<0

0....+0..............0                   :       (22) :Bosconian
0....+0R.............0

00B.<X................                   :       (22) :BubbleBobble.2
0RGS<X................

.............=BS.A2++00                   :       (22) :Commando
.............=GR.A.++00

................2++00..                   :       (22) :CrazyClimber
...............0A++00..

.............=GR.<.++00                   :       (22) :DECO
.............=BS.<2++00

0+......R.......0.RG+0                   :       (22) :DigDug
0+A.............S.B.+0

00++2-........=.GS.=00                   :       (22) :DonkeyKong
00++2-..........RBA=00

0+..0..0...A..........                   :       (22) :FoodFight
0+..0HVSGBRA........+0

0......=.........<....                   :       (22) :FootBall
0.....0.+........<....

00++............02++00                   :       (22) :Galaga
00++........RGBS.2++00

...............0GS<2222                   :       (22) :Galaxian
...............0RB<2222

0++...RG.<22........00                   :       (22) :Kung-FuMaster
0++....B..22S.......00

SBR<...00+.2+00.......                   :       (22) :MagMax
0G.<...00+2.+00.......

0+..AV...R==.....S-2+0                   :       (22) :MissileCommand
0+..AH...BG=......-2+0

00.......S.2<.G....++0                   :       (22) :MoonPatrol
00..........<.RB...++.

....G.R..R.....RGS+22..                   :       (22) :Pacman
....G.<<R......0RB.22..

00++.........00GS.2200                   :       (22) :Vanguard
00++.........00RB.2200

0+20<<=X..0..00000..0RB....0             :       (28) :1942
0+20<<=X.............SG...+0

000++-20B.<.................             :       (28) :BubbleBobble
000++-2GRS<.................

00++RB0X......0...0..2=A2000             :       (28) :CAPCOM
00++GS0X......0...0..2=A2000

00++-2X=.<.RB0............00             :       (28) :Cabal
00++-2X=.<.GS.............00

00++2-.....<<..............N             :       (28) :Defender
00++2-.....................N

00++2-..X................000             :       (28) :EA
00++2-..X<<<.<.....S.RGBS000

00++-2X=.<.RB0............00             :       (28) :JAMMA
00++-2X=.<.GS.............00

00++...2.................000             :       (28) :Mr.Do
00++...2.<<..........RGBS000

00++2..................<RB00             :       (28) :Quartet
00++2...................GS00

00++2..................<RB00             :       (28) :SEGA2
00++2..................<GS00

.............................             :       (28) :blank
.............................

0+..==........0....... AA.....GBV.       :   (22)(11) :Centipede
0+2-.=.............0+. ........R0H

0+...=.....0.......... 00....RGB.AA      :   (22)(12) :BlackWidow
0+....=....0........+0 ......000.0.

0+...=.....0.......... 00....RGB.AA      :   (22)(12) :Gravitar
0+....=....0........+0 ......000.0.

0+..................+0 AA...HSV.BGR      :   (22)(12) :Millipede
0+..................+0 =0=...0.0000

000<2X.0+.....R... ++22-.X......0000.    :   (18)(18) :TAITO
000<2X.0+......BGS ++22-.X......0000.

0+00..=.....0...A..2+0 0+...RGB.....+0   :   (22)(15) :StarWars
0+.-..=......0..A....0 0+2...00000..+0

0+......BR.=...0...... 0+..A........+0   :   (22)(15) :Tempest
0+.......G0==...0...+0 0+.A.........+0

00++2...RG0BS...=...00 0................0 :   (22)(18) :Vs
00++2...RG0BS...=...00 0................0

+++....................V.0H+++ ............ :   (30)(12) :Qbert
000..........0.........RBG.000 2.N.+0A.....

0+.........0..00..-2.. 0+..AA...............0 :   (22)(22) :Battlezone
0+.........0....0...+0 0...0...............+0

Here is a list of other boards that share some of the pinout above.

   CAPCOM :    : Commando.2                   KONAMI :    : Gyruss
     DECO :    : KarateChamp                  KONAMI :    : Nemesis
     DECO :    : RingKing                     KONAMI :    : Rescue
   Galaga :    : Mappy                        KONAMI :    : Rush-n-attack
    JAMMA :    : Aliens                       KONAMI :    : Scramble
    JAMMA :    : Battlantis                   KONAMI :    : SuperCobra
    JAMMA :    : CaptainCommando              KONAMI :    : Tazmania
    JAMMA :    : P-47                         KONAMI :    : TimePilot
    JAMMA :    : Pang                         KONAMI :    : Tutankham
    JAMMA :    : Sidearms                     KONAMI :    : YieArKungFu
    JAMMA :    : Spiderman                    TEHKAN :    : BombJack
    JAMMA :    : Tetris                       TEHKAN :    : Rygar.2
  Phoenix :    : Pleaids                      TEHKAN :    : StarForce
    SEGA2 :    : AlteredBeast
    SEGA2 :    : E-SWAT
    SEGA2 :    : GoldenAxe
    TAITO :    : LunarRescue
    TAITO :    : SpaceInvaders

* John Keay                               ! Texas Instruments Ltd. *
* keay@tiuk.ti.com                        ! Bedford, U.K.          *
* (or john@keay.demon.co.uk)              !                        *
* Disclaimer:  All opinions expressed herein are personal. etc etc *




 


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