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Capcom CPS Pinout

JAMMA connections

** Solder Side     Parts Side **




  GND A 1 GND  
  GND B 2 GND  
  +5v C 3 +5v  
  +5v D 4 +5v  
  -5v E 5 -5v  
  +12v F 6 +12v  
  Key, No Pin H 7 Key, No Pin  
  Coin Counter 2 J 8 Coin Counter 1  
  Coin Lockout K 9 Coin Lockout  
  Speaker (-) L 10 Speaker (+)  
  NC M 11 NC  
  Video Analog Green N 12 Video Analog Red  
  Video Composite Sync P 13 Video Analog Blue  
  Service Switch R 14 Video Ground  
  Tilt/Slam S 15 Test  
  Coin B T 16 Coin A  
  Player 2 Start U 17 Player 1 Start  
  Player 2 Up V 18 Player 1 Up  
Player 2 Down W 19 Player 1 Down
Player 2 Left X 20 Player 1 Left
Player 2 Right Y 21 Player 1 Right
Light Punch  Player 2 Button 1 Z 22 Player 1 Button 1  Light Punch
Medium Punch  Player 2 Button 2 a 23 Player 1 Button 2  Medium Punch
Heavy Punch  Player 2 Button 3 b 24 Player 1 Button 3  Heavy Punch
  N/C c 25 N/C  
  N/C d 26 N/C  
  GND e 27 GND  
  GND f 28 GND  

JAMMA is a standard connector used on many arcade boards to simplify conversion of cabinets from one game to another. The majority of games use a subset of this pinout. Some games (Street Fighter, Mortal Kombat, etc) which need extra buttons have extra connectors for these additional controls. The JAMMA connector is a 3.96mm pitch-edge connector (male on game board).

** Street Fighter II button names.  

CNI 02 / 10-Pin
AKA Kick Harness *

Wire Colors   Connections



Black 1 GND
Black 2 GND
Purple 3 Player 1 Light Kick
Gray 4 Player 1 Medium Kick
White 5 Player 1 Kick Heavy Kick
6 NC
Orange 7 Player 2 Light Kick
Green 8 Player 2 Medium Kick
Blue 9 Player 2 Heavy Kick
10 NC

* Street Fighter II Kick Harness

 


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